100 doors 57 level passage 2 part. The passage of the DOORS game on the right and left of the door we see circles, after clicking on which they appear completely and some numbers are visible to us.
100 doors 57 level passage 2 part. Passing the game Doors
To the right and left of the door we see circles, after pressing on which, they appear completely and some numbers are visible to us. Why some, yes because they do not carry any valuable information for passing the level. The hint lies above the door. The arrows indicate in what sequence you need to press on circles, so first the arrow indicates a circle with a number five, then the arrow is directed at a circle with a number three, after a circle with a number nine and a conclusion on a circle with a number seven.
Such a simple level that it has even become boring. Everything is very simple, we see the door blazing in the fire. We see a fire crane and a bucket. To begin with, click on a bucket, it goes to the item panel, then select it and click on the fire crane. As a result, the bucket was filled with water, press it again and again observe it in the list of objects. We select a bucket of water and press on the fire, that's all, the fire is extinguished, and we have an open road to 59 levels.
One of the most incomprehensible levels for me, we will not go into details, but simply do everything according to my instructions. First, click the item in the left column on top, then select the second figure in the right column (crumpled paper), then press on the lower object in the left column several times. Objects will go and driven out, but soon the door will open.
On the door we see the number seven, as well as the crossed triangle and the number one. By pressing the door, we have new figures and numbers, so we see three figures not crossed out on the next door. Next, one crossed out the figure and two not crossed out figures. I think the meaning is already becoming clear, we need to remember how many figures or numbers are not crossed out for us, that is, first one, then three, then two, on the fourth door, there are only one on the fifth door and there is also one on the last door. After we are offered to introduce this sequence, thus, click: one, three, two, two, one, one.
I hope everyone knows how the horse walks in chess?! So, to pass this level, it needs to go this figure so that all the cells are painted in gray. In the screenshot, the cells are numbered in the sequence in which you need to press them. There are several options for sequences, I will give one of them.
Level No. 31: Tilt the phone to the right side so that the iron sleeper moves away, then to the left so that the pipe is available in the middle. On the floor we see a bunch of balls, we take one for ourselves and you need to place it in the upper part of the pipe, you will see it, after which you need to put the phone vertically. Ready.
Level No. 32: Passing 100 doors 32 level ! Let's start? Here is a crossbow, arrows and target. You need to go on the arrows in such a way as to get to the target:
Second column, first line;
Third column, first line;
Second column, fourth line;
First column, fifth line;
First column, fourth line;
Second column, third line;
Third column, third line;
The fourth column, the third line;
The fourth column, second line;
Third column, second line;
Second column, second line;
Level 33: Here you just need to draw analogies with what is shown in the photographs:
Left column: car, banana, scissors, cylinder and here is also a rabbit;
Right column: bag, coffin and here is also a wreath, aspen stake, corkscrew;
Level No. 34: We take a red ball and put it in the hole above the ring, then turn the phone so that the ball rolls. You need to wait a couple of seconds until a characteristic sound appears. We jerk over the ring and look for the numbers corresponding to the word above the door – Door – 69911, this will be the answer.
Level 35: The meaning is the same as in the level with an angle of 90 degrees, only here is 45. Answer: 2824
Level 36: Now we will implement Passing 100 doors 36 level . White circles under the clock are hinting to us about the position of zero in numbers. Next, you need to focus on numbers.
5 | 0 – here is zero on the right. Click on the right lower dial five times.
0 | 6 – here is zero on the left. Click on the left lower dial six times.
7 | 3/0 – there is zero below. Click on the left upper dial ten times (7+3).
2/0 – there is zero below. Click on the left upper dial twice.
0/5 – there is zero at the top. Click on the right upper dial five times.
Level No. 37: Example. There are 4 colors at the level and fish float 4 colors. We count the colors:
Two yellow (sea stars);
Three green color (squares on the wall);
Four blue colors (it seems part of the fishing rod);
And five red colors (squares on the wall).
Then we catch the fish, pressing the fishing rods. It is very important to pay attention to the order in which you take these fish. Compare with the list above. This will be our code. For example: I caught yellow, green, red, blue – code: 2354.
Level No. 38: You need to collect the central card from the buttons on the right and left. Click on the buttons as follows:
Chervas, map – eight, card in the center.
Trefa, map – a dozen, card in the center.
Chervas, map – jack, card in the center.
Bubnes, map – ace, card in the center.
Peaks, map – king, card in the center.
And so, we have a place where to enter the code. The following presses will help us calculate the code:
Devils and eight give: 8 – 2 = 6;
Trefa and dozen: 10 + 1 = 11;
Chervy and jack: 11 – 2 = 9;
Bubes and ace: 14 + 3 = 17;
Peaks and king: 13 + 5 = 18.
True Code: 61191718. The level is passed.
Level No. 39: Everything is quite simple here. The ball is falling, you need to turn the phone so that the ball gets on the buttons. After that, a riddle will appear in which the number of corners should be considered. Answer: 72112.
Level No. 40: Click on dials and consider how many times we will press before the arrow turns 360 degrees:
The upper left: it turned out seven times;
The upper right: it turned out nine times;
Lower left: it turned out ten times;
Right lower: It turned out eight times.
24 divide by 3, we get 8;
27 divide by 3, we get 9;
30 divide by 3, we get 10;
In the upper left: 21/3 … 2;
In the upper right: 27/3 … 4;
In the lower left: 30/3 … 6;
We click on the left upper twice;
On the right upper click four times;
At the left lower, click six times;
At the right bottom, click three times.
Video Passing the game 100 doors. Level 31 – 40
Doors – 100 doors on Windows Phone. + Tips, passage
Version: 1.0.70.0
Compatibility: WP 7.5 / WP8
The popular door game is now on the smartphones of Lumia and other Windows background! The goal is known and simple – to go through all the doors, opening them in turn, at various tips. Decide puzzles to leave the next room.
You will need intuitive actions such as tilting and shaking the phone. Use all your ingenuity completely and complete all levels!
Peculiarities –
* Many mini-games that are great for entertainment in their free time
* To go to the next level, you need to solve the puzzle
* Sometimes you need to shock, poke, turn the phone
* Auto Preservation
Passing the game Doors on Windows Phone
How to get through level 1: just slip through the door.
How to get through level 2: take the key and insert it into the detector.
How to get through level 3: run a finger on the door from right to left.
How to get through level 4: turn over the phone.
How to get through level 5: Moving the rug, we take the key.
How to get through level 6: we have colors in circles as on the door. Green, blue, bard.
How to get through level 7: we are looking for the same drawings.
How to go through level 8: we have numbers from smaller to larger. Code 2579.
How to get through level 9: shaking the phone, pushing the fallen globe, take the key and open the door.
How to get through level 10: change red and white arrows in places. The algorithm: the upper white, red lower, red in the middle, white upper, white in the middle, white lower, red, red, red in the middle, red upper, white upper, white in the middle, white in the middle, red lower, white lower.
How to go through the level 11: place the numbers depending on the size of what they are located from larger to smaller. Code 71138.
How to get through level 12: you need to patry the door, when the time is 9.00 or 9.20 by the hour.
How to go level 13: place the colors in circles by elements. Red, blue, light blue, green.
How to go through the level 14: shake the phone, the fire will go out, poke on the fireplace and take the door handle, insert and open the door.
How to go through level 15: assemble a wire in the spots. In total, we have 9 fields of squares, from left to right we will numb each field 1, 2, 3, etc. and move the pictures in accordance with their position (1.2.3.4.) Algorithm: 6 move down, 3 down, 2 to the right, 1 to the right, 4 up, 5 left, 3 down, 2 to the right, 5 upwards 8 up, 9 left, 6 down, 3 down, 2 to the right, 5 up, 6 left, 3 down, 2 to the right, 5 up, 6 left, 9 up, 8 to the right, 5 down, 3 down, 2 to the right, 5 up, 8 up, 7 to the right, 4 down, 5 left, 6 left, 9 up. Hooray!
How to go through the 16th level: tilt the phone, the angel will move, click on the button and see where to move the arrow.
How to get through the level 17: quickly press the buttons so that everyone burned green and quickly poke on the door. It is better to start with the right buttons.
How to get through the level 18: we tilt the phone and see the numbers on the door. Code 28359.
How to get through level 19: place the buttons as in a graph. 1 somewhere in the middle, 2 below the first, 3 just above the first, 4 higher, but lower than the first, 5 above all, 6 above the fourth, but lower than the first.
How to get through level 20: move along the arrow, how many arrows so much and you need to take steps. To pass, you need to start with 2 columns 3 line.
How to get through the level 21: we spread the elevator doors with your fingers, we take a stick, put it between the doors and pass further.
How to go level 22: twist the discs so that the arrows coincide everywhere. Algorithm: we twist the right disc until the shooter coincides, the lower drive until the shooter coincides, the left disc until the shooter coincides, the right disk until the shooter coincides.
How to go through level 23: mirror reflection of numbers from above. Code 25802.
How to get through level 24: how many sticks go to a circle, we put such a figure. The numbers from above from left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
How to get through level 25: hold the button until all the circles become green.
How to get through level 26: place in each circle of color as on the door. Once, press the lower left, four times on the left middle, three times on the right upper, twice on the right middle, three times on the right lower, three times on the left lower, twice on the upper right, four times on the upper left.
How to get through level 27: a flashlight shines with a green light, we take it. We have a stick in circles to get a cross: and how to play user cards (business) GTA Online